![]() ![]() I found I could use the Reduce Object function to get the Daz hair (often starting at 300k polys or more!) down to something like 30k and still looking good. Then I saved the morphs and the skin in CC3, reloaded the stock CC3 character, applied the morphs and the skin, tweaked again, and got something very close to what I originally had in Daz. They all ended up around 100k-600k polys, naked and bald. I was used to the high def mesh and morphs in Daz, so it took some playing with to get them right, but I eventually did. ![]() On CC3 Characters coming in from Daz: I used Kelleytoons' directions bringing the characters in through Tranformer, and using the INI file to make sure I got the normal maps, where most of the details I wanted lived (wrinkles etc). ![]()
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